Why the Model Exists
The economic model exists to solve three problems at once.1. Participation should matter economically
Audience activity is not treated as exhaust. If participation helps create value, the model should return value to the people generating it.2. Creators need direct economic exposure
Creators should not rely only on opaque platform payouts. The model gives creators a defined share of the value flowing through their environment.3. The network needs durable funding
Treasury, buyback, and reserve logic exist so the system can keep operating, expanding, and coordinating value over time.Canonical Value Routing
This is the canonical routing model for network value flows unless a specific surface is explicitly documented otherwise.Step 1: Audience Reward Pool
| Allocation | Destination |
|---|---|
| 10% off the top | Audience Reward Pool |
Step 2: Post-ARP Split
| Allocation | Destination |
|---|---|
| 50% of post-ARP value | Creator allocation |
| 50% of post-ARP value | Platform allocation |
Step 3: Platform Allocation
| Allocation | Destination |
|---|---|
| 70% | Treasury |
| 20% | Buyback and burn |
| 5% | $555 reserve |
| 5% | SOL / USDC reserve |
What Each Part Does
Audience Reward Pool
The Audience Reward Pool routes value back toward participation. It is how the system makes audience activity economically meaningful instead of treating it as something the platform extracts from without sharing.Creator Allocation
Creator allocation gives the supply side a direct claim on the value flowing through the environment they host.Treasury
Treasury funds network continuity, expansion, and longer-term system growth.Buyback and Burn
Buyback and burn creates structural demand around $555 as value flows through the network.Reserve Buckets
The reserve buckets help keep the system liquid and operable across supported surfaces.Points
Points are the user-facing participation unit used in supported RNDRNTWRK surfaces. They are used to track eligible activity before settlement.Current rules
- 10,000 points = 1 USDC
- Points are non-transferable
- +100 daily bonus per game, per wallet, per CST day
- Points only apply on surfaces where the points layer is enabled
Credits
Credits are the settlement-ready accounting unit used before payout. They convert eligible participation balances into a form the payout system can settle.Current rules
- 1 credit = $0.01
- Credits are used before payout
- Credits resolve into USDC on supported settlement flows
Settlement
Settlement is how eligible balances become actual payouts.Current settlement flow
- Points → Credits
- Credits → USDC
- USDC settles to a supported Solana wallet
Current settlement cadence
- Weekly
- Mondays at 05:55 CST
- Merkle-based distribution where applicable
Economic Modes
The model can operate in different modes depending on which surfaces are live.Current mode: Launch
This mode includes:- Points
- Credits
- Settlement
- The active routing model
- Creator and audience participation through the current live system
Earlier mode: Prelaunch
This mode is used when:- Points exist
- Settlement is not yet live
- The participation layer is active before full payout routing
Expanded mode: Postlaunch
This mode can include:- cNFT-linked surfaces
- Marketplace extensions
- Deeper creator-side economics
- Broader programmable participation and monetization modules
What This Page Owns
This page is the canonical source for:- Value routing
- Points
- Credits
- Settlement logic
- Economic modes
Go Deeper
Tokenomics Overview
See how the wider token model fits around the economic core.
Fee Distribution
See the allocation model in the context of live network flows.
How the Protocol Works
See how participation turns into inventory, monetization, and settlement.
Arcade Overview
See how points, rankings, and rewards appear in the player layer.
Monetization Module
See where value enters the system in live creator and advertiser surfaces.