Status: Live — This feature is operational.
Architecture Overview
The Render Network Protocol is a multi-layer system spanning client applications, edge services, backend infrastructure, AI agents, and on-chain programs.System Diagram
Layer Overview
Client Layer
User-facing applications that connect to the protocol:- 555 Arcade — Browser-based game platform with wallet authentication (SIWS). Games run in sandboxed iframes with the VAP SDK for verified engagement.
- 555stream Studio — Browser-based streaming studio with 7-platform simulcast, scene composition, and guest management via WebRTC.
- sw4p Bridge — Cross-chain bridge interface for USDC transfers across Solana, Base, and Polygon.
Edge Layer
Globally distributed infrastructure handling encoding, caching, and real-time sessions:- Encoding Workers — Video encoding and distribution at the edge, offloading compute from creator devices.
- Media Storage — Persistent storage for stream recordings, clips, and media assets.
- Edge Cache — Low-latency caching for frequently accessed data.
- Session Manager — Stateful session handling for real-time interactions.
- CDN / WAF — Content delivery and web application firewall.
Service Layer
Backend services handling API routing, verification, media composition, and settlement:- API Service — Central API handling authentication, game state, leaderboards, rewards, referrals, and settlement.
- VAP Verifier — Validates cryptographic heartbeats from client sessions, maintains engagement proofs.
- AGG Router — Payment aggregation with optimal swap routing and gasless transaction sponsorship.
- Control Plane — Manages scene composition, source routing, and guest connections for 555stream.
- SFU Service — Selective Forwarding Unit for multi-party WebRTC.
- Media Engine — Video composition and transcoding pipeline.
- Capture Service — Browser-based capture for recording and clip generation.
- Text-to-Speech + Avatar — Alice’s voice and visual presence pipeline.
Agent Layer (Alice)
Autonomous AI operator with persistent memory and multi-platform capabilities:- Agent Core — Autonomous decision engine with 12+ custom plugins.
- Vector Memory — Local-first RAG retrieval for contextual intelligence.
- Knowledge Corpus — 80+ documents covering the full protocol specification.
- See Alice: The Operator for details.
Blockchain Layer (Solana)
On-chain programs and integrations:- $555 SPL Token — Protocol token for staking, burns, and participation.
- sw4p (CCTP V2) — USDC bridge across Solana, Base, and Polygon.
- Jupiter Aggregator — Optimal swap routing across Solana DEXs.
- Kora — Gasless transaction sponsorship for frictionless user experience.
Data Flow: Play Session
Trace a user action through the system:- Client: User plays a game in the Arcade.
- Game Engine: Emits events (
SCORE_UPDATE,ENEMY_KILL, etc.). - VAP SDK: Hashes events into the current InputBlock and signs with session key.
- WebSocket: Sends
PULSEpacket to VAP Verifier. - Verifier: Validates signature, checks nonce sequence, updates session state.
- Persistence: State periodically flushed to the database.
- Points: Session score converted to points based on game normalization rules.
- Settlement: Weekly engine converts credits to USDC payouts.
Data Flow: Live Stream
- 555stream: Creator starts broadcast from browser.
- Edge Encoding: Handles video encoding and distribution.
- Simulcast: Output to 7 platforms simultaneously.
- Alice: Monitors engagement signals, triggers L-Bar ads at optimal moments.
- Control Plane: Manages scene composition, guest WebRTC, overlays.
- Settlement: Ad revenue flows through 10% ARP → 50/50 split cascade.