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Architecture Overview

The Render Network Protocol is a multi-layer system spanning client applications, edge services, backend infrastructure, AI agents, and on-chain programs.

System Diagram

Layer Overview

Client Layer

User-facing applications that connect to the protocol:
  • 555 Arcade — Browser-based game platform with wallet authentication (SIWS). Games run in sandboxed iframes with the VAP SDK for verified engagement.
  • 555stream Studio — Browser-based streaming studio with 7-platform simulcast, scene composition, and guest management via WebRTC.
  • sw4p Bridge — Cross-chain bridge interface for USDC transfers across Solana, Base, and Polygon.

Edge Layer

Globally distributed infrastructure handling encoding, caching, and real-time sessions:
  • Encoding Workers — Video encoding and distribution at the edge, offloading compute from creator devices.
  • Media Storage — Persistent storage for stream recordings, clips, and media assets.
  • Edge Cache — Low-latency caching for frequently accessed data.
  • Session Manager — Stateful session handling for real-time interactions.
  • CDN / WAF — Content delivery and web application firewall.

Service Layer

Backend services handling API routing, verification, media composition, and settlement:
  • API Service — Central API handling authentication, game state, leaderboards, rewards, referrals, and settlement.
  • VAP Verifier — Validates cryptographic heartbeats from client sessions, maintains engagement proofs.
  • AGG Router — Payment aggregation with optimal swap routing and gasless transaction sponsorship.
  • Control Plane — Manages scene composition, source routing, and guest connections for 555stream.
  • SFU Service — Selective Forwarding Unit for multi-party WebRTC.
  • Media Engine — Video composition and transcoding pipeline.
  • Capture Service — Browser-based capture for recording and clip generation.
  • Text-to-Speech + Avatar — Alice’s voice and visual presence pipeline.

Agent Layer (Alice)

Autonomous AI operator with persistent memory and multi-platform capabilities:
  • Agent Core — Autonomous decision engine with 12+ custom plugins.
  • Vector Memory — Local-first RAG retrieval for contextual intelligence.
  • Knowledge Corpus — 80+ documents covering the full protocol specification.
  • See Alice: The Operator for details.

Blockchain Layer (Solana)

On-chain programs and integrations:
  • $555 SPL Token — Protocol token for staking, burns, and participation.
  • sw4p (CCTP V2) — USDC bridge across Solana, Base, and Polygon.
  • Jupiter Aggregator — Optimal swap routing across Solana DEXs.
  • Kora — Gasless transaction sponsorship for frictionless user experience.

Data Flow: Play Session

Trace a user action through the system:
  1. Client: User plays a game in the Arcade.
  2. Game Engine: Emits events (SCORE_UPDATE, ENEMY_KILL, etc.).
  3. VAP SDK: Hashes events into the current InputBlock and signs with session key.
  4. WebSocket: Sends PULSE packet to VAP Verifier.
  5. Verifier: Validates signature, checks nonce sequence, updates session state.
  6. Persistence: State periodically flushed to the database.
  7. Points: Session score converted to points based on game normalization rules.
  8. Settlement: Weekly engine converts credits to USDC payouts.

Data Flow: Live Stream

  1. 555stream: Creator starts broadcast from browser.
  2. Edge Encoding: Handles video encoding and distribution.
  3. Simulcast: Output to 7 platforms simultaneously.
  4. Alice: Monitors engagement signals, triggers L-Bar ads at optimal moments.
  5. Control Plane: Manages scene composition, guest WebRTC, overlays.
  6. Settlement: Ad revenue flows through 10% ARP → 50/50 split cascade.