Documentation Index
Fetch the complete documentation index at: https://docs.rndrntwrk.com/llms.txt
Use this file to discover all available pages before exploring further.
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Architecture Overview
RNDRNTWRK is a multi-layer system spanning client applications, edge services, backend infrastructure, AI agents, and on-chain programs.System Diagram
Layer Overview
Client Layer
User-facing applications that connect to the protocol:- 555 Arcade: Browser-based game platform with wallet authentication (SIWS). Games run in sandboxed iframes with the VAP SDK for verified engagement.
- 555stream Studio: Browser-based streaming studio with everywhere all at once, scene composition, and guest management via WebRTC.
- sw4p Bridge: Cross-chain bridge interface for USDC transfers across Solana, Base, and Polygon.
Edge Layer
Globally distributed infrastructure handling encoding, caching, and real-time sessions:- Encoding Workers: Video encoding and distribution at the edge, offloading compute from creator devices.
- Media Storage: Persistent storage for stream recordings, clips, and media assets.
- Edge Cache: Low-latency caching for frequently accessed data.
- Session Manager: Stateful session handling for real-time interactions.
- CDN / WAF: Content delivery and web application firewall.
Service Layer
Backend services handling API routing, verification, media composition, and settlement:- API Service: Central API handling authentication, game state, leaderboards, rewards, referrals, and settlement.
- VAP Verifier: Validates cryptographic heartbeats from client sessions, maintains engagement proofs.
- AGG Router: Payment aggregation with optimal swap routing and gasless transaction sponsorship.
- Control Plane: Manages scene composition, source routing, and guest connections for 555stream.
- SFU Service: Selective Forwarding Unit for multi-party WebRTC.
- Media Engine: Video composition and transcoding pipeline.
- Capture Service: Browser-based capture for recording and clip generation.
- Text-to-Speech + Avatar: Alice’s voice and visual presence pipeline.
Agent Layer (Alice)
Autonomous AI operator with persistent memory and multi-platform capabilities:- Agent Core: Autonomous decision engine with 12+ custom plugins.
- Vector Memory: Local-first RAG retrieval for contextual intelligence.
- Knowledge Corpus: 80+ documents covering the full protocol specification.
- See Alice: The Operator for details.
Blockchain Layer (Solana)
On-chain programs and integrations:- $555 SPL Token: Protocol token for staking, burns, and participation.
- sw4p (the sw4p engine): native USDC settlement across 7 chains + USDT corridor.
- Jupiter Aggregator: Optimal swap routing across Solana DEXs.
- Kora: Gasless transaction sponsorship for frictionless user experience.
Data Flow: Play Session
Trace a user action through the system:- Client: User plays a game in the Arcade.
- Game Engine: Emits events (
SCORE_UPDATE,ENEMY_KILL, etc.). - VAP SDK: Hashes events into the current InputBlock and signs with session key.
- WebSocket: Sends
PULSEpacket to VAP Verifier. - Verifier: Validates signature, checks nonce sequence, updates session state.
- Persistence: State periodically flushed to the database.
- Points: Session score converted to points based on game normalization rules.
- Settlement: Weekly engine converts credits to USDC payouts.
Data Flow: Live Stream
- 555stream: Creator starts broadcast from browser.
- Edge Encoding: Handles video encoding and distribution.
- Distribution: Custom RTMP output to any destination, everywhere all at once.
- Alice: Monitors engagement signals, triggers L-Bar ads at optimal moments.
- Control Plane: Manages scene composition, guest WebRTC, overlays.
- Settlement: Ad revenue flows through 10% ARP → 50/50 split cascade.