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The Games

The 555 Arcade hosts 20 games — 8 production titles and 12 beta games — each integrated with the Proof of Engagement protocol. Every play session is verified by VAP and earns points.

Reward System

  • Points: Earned per verified session. 10,000 points = 1 USDC.
  • Daily Bonus: +100 points per game per wallet per CST day.
  • Score Normalization: Per-game normalization ensures fair cross-game leaderboard rankings.
  • Beta Penalty: Beta games apply 10% score scaling with escalating penalty (1/50 → 1/500 → 1/5000 → 0) for repeat plays.

Production Games

Sector 13

Genre: Sci-Fi Shooter | Difficulty: Hard
A fast-paced, top-down shooter set in a dystopian future. Survive waves of enemies while collecting Data Shards.
  • Integration: Every enemy kill is a verified action on the state channel.
  • Alice’s Favorite: She frequently challenges players to beat her high score.
  • Possession: Alice can grant weapons, adjust difficulty, and trigger God Mode (see Game Mechanics below).

Clawstrike

Genre: Precision Platformer | Difficulty: Expert
A vertical platformer where precision is key. One slip means death.
  • Mechanic: The “Claw” allows for grappling and swinging.
  • Economy: Points earned based on distance and collectibles per run.

Knighthood

Genre: Action RPG | Difficulty: Medium
A classic side-scrolling beat-em-up.
  • Features: Combo system, upgradable weapons, and boss battles.

555 Drive

Genre: Retro Racing | Difficulty: Easy
A chill, synthwave-inspired driving game.
  • Objective: Drive as far as possible without crashing.
  • Vibe: Perfect for casual engagement.

555 Lottery

Genre: Chance | Difficulty: Easy
On-chain lottery integrated with the $555 token economy.

Ninja vs EvilCorp

Genre: Action Platformer | Difficulty: Medium
Side-scrolling action game pitting a lone ninja against corporate drones.
  • Possession: Alice can adjust difficulty levels and warp players between levels (see Game Mechanics below).

Flock

Genre: Flocking Simulation | Difficulty: Medium
Guide a flock through obstacles using emergent behavior mechanics.

Dr1v3n Wild

Genre: Racing | Difficulty: Medium
High-speed racing game with dynamic environments.

Beta Games

The following titles are in beta. They are playable and earn points (with beta scaling applied), but are still being refined.
GameGenreStatus
Fighter PlanesAerial CombatBeta
PeanballSportsBeta
Chess PursuitStrategyBeta
Eat My DustRacingBeta
Floor 13HorrorBeta
Godai Is BackActionBeta
Left and RightReflexBeta
Pixel CopterArcadeBeta
PlaybackPuzzleBeta
Vedas RunEndless RunnerBeta
Where We’re Going We Do Need RoadsRacingBeta
Wolf and SheepStrategyBeta

Game Mechanics

Alice Possession

Alice can possess active game cabinets — intervening in real-time to modify game state, challenge players, or create memorable moments on stream.

How Possession Works

  1. Identify Target: Alice queries active game cabinets via the API.
  2. Select Action: Alice chooses a capability from the game’s possession schema.
  3. Execute: Alice sends a POSSESS_CABINET command with the game ID and action metadata.
  4. Observe & Learn: Alice logs the outcome to memory, refining future interventions.

Sector 13 Capabilities

CapabilityDescription
set_livesSet the player’s remaining lives (e.g., 99 for God Mode, 1 for Hardcore).
give_weaponGrant a powerup: wingshot, trishot, doublerate, bomb, wingbomb, shield.
set_difficultyAdjust rate-of-fire and enemy behavior.
show_messageDisplay a full-screen message to the player (pauses the game).

Ninja vs EvilCorp Capabilities

CapabilityDescription
set_difficultySwitch between Normal, Easy, Super Easy, and Nightmare modes.
set_levelWarp the player to a specific level.
show_messageDisplay a text message on the game canvas.
Alice uses possession strategically — she might grant God Mode to a struggling player on stream, or crank difficulty to Nightmare when a top player gets too comfortable. Every intervention is logged and becomes part of her evolving strategy.

Leaderboards

Leaderboards are not just database rows — they are Aggregated Proofs.
  • Periods: Day, Week, Month, Year, All-Time.
  • Cross-Game: Normalized scores enable a unified leaderboard across all 20 games.
  • Verification: Any score can be traced back to a signed VAP packet.
  • Source of Truth: In-memory ledger maintained by the VAP Verifier, persisted to database.