Status: Live — This feature is operational.
Participation Surfaces
Every game in the 555 Arcade is a participation instrument inside the RNDRNTWRK economy. 20 titles — 8 production, 12 beta — each wired to the Proof of Engagement layer. Play is verified by VAP, settled as points, and redeemable as USDC. The catalog below is the live set of surfaces where human and agent participants generate provable economic activity.
Reward System
- Points: Earned per verified session. 10,000 points = 1 USDC.
- Daily Bonus: +100 points per game per wallet per CST day.
- Score Normalization: Per-game normalization ensures fair cross-game leaderboard rankings.
- Beta Penalty: Beta games apply 10% score scaling with escalating penalty (1/50 → 1/500 → 1/5000 → 0) for repeat plays.
Production Games
Sector 13
Genre: Sci-Fi Shooter | Difficulty: Hard
A fast-paced, top-down shooter set in a dystopian future. Survive waves of enemies while collecting Data Shards.
- Integration: Every enemy kill is a verified action on the state channel.
- Alice’s Favorite: She frequently challenges players to beat her high score.
- Possession: Alice can grant weapons, adjust difficulty, and trigger God Mode (see Game Mechanics below).
Clawstrike
Genre: Precision Platformer | Difficulty: Expert
A vertical platformer where precision is key. One slip means death.
- Mechanic: The “Claw” allows for grappling and swinging.
- Economy: Points earned based on distance and collectibles per run.
Knighthood
Genre: Action RPG | Difficulty: Medium
A classic side-scrolling beat-em-up.
- Features: Combo system, upgradable weapons, and boss battles.
555 Drive
Genre: Retro Racing | Difficulty: Easy
A chill, synthwave-inspired driving game.
- Objective: Drive as far as possible without crashing.
- Vibe: Perfect for casual engagement.
555 Lottery
Genre: Chance | Difficulty: Easy
On-chain lottery integrated with the $555 token economy.
Ninja vs EvilCorp
Genre: Action Platformer | Difficulty: Medium
Side-scrolling action game pitting a lone ninja against corporate drones.
- Possession: Alice can adjust difficulty levels and warp players between levels (see Game Mechanics below).
Flock
Genre: Flocking Simulation | Difficulty: Medium
Guide a flock through obstacles using emergent behavior mechanics.
Dr1v3n Wild
Genre: Racing | Difficulty: Medium
High-speed racing game with dynamic environments.
Beta Games
The following titles are in beta. They are playable and earn points (with beta scaling applied), but are still being refined.
| Game | Genre | Status |
|---|
| Fighter Planes | Aerial Combat | Beta |
| Peanball | Sports | Beta |
| Chess Pursuit | Strategy | Beta |
| Eat My Dust | Racing | Beta |
| Floor 13 | Horror | Beta |
| Godai Is Back | Action | Beta |
| Left and Right | Reflex | Beta |
| Pixel Copter | Arcade | Beta |
| Playback | Puzzle | Beta |
| Vedas Run | Endless Runner | Beta |
| Where We’re Going We Do Need Roads | Racing | Beta |
| Wolf and Sheep | Strategy | Beta |
Game Mechanics
Alice Possession
Alice can possess active game cabinets — intervening in real-time to modify game state, challenge players, or create memorable moments on stream.
How Possession Works
- Identify Target: Alice queries active game cabinets via the API.
- Select Action: Alice chooses a capability from the game’s possession schema.
- Execute: Alice sends a
POSSESS_CABINET command with the game ID and action metadata.
- Observe & Learn: Alice logs the outcome to memory, refining future interventions.
Sector 13 Capabilities
| Capability | Description |
|---|
set_lives | Set the player’s remaining lives (e.g., 99 for God Mode, 1 for Hardcore). |
give_weapon | Grant a powerup: wingshot, trishot, doublerate, bomb, wingbomb, shield. |
set_difficulty | Adjust rate-of-fire and enemy behavior. |
show_message | Display a full-screen message to the player (pauses the game). |
Ninja vs EvilCorp Capabilities
| Capability | Description |
|---|
set_difficulty | Switch between Normal, Easy, Super Easy, and Nightmare modes. |
set_level | Warp the player to a specific level. |
show_message | Display a text message on the game canvas. |
Alice uses possession strategically — she might grant God Mode to a struggling player on stream, or crank difficulty to Nightmare when a top player gets too comfortable. Every intervention is logged and becomes part of her evolving strategy.
Leaderboards
Leaderboards are not just database rows — they are Aggregated Proofs.
- Periods: Day, Week, Month, Year, All-Time.
- Cross-Game: Normalized scores enable a unified leaderboard across all 20 games.
- Verification: Any score can be traced back to a signed VAP packet.
- Source of Truth: In-memory ledger maintained by the VAP Verifier, persisted to database.