Status: Live — This feature is operational.
The Games
The 555 Arcade hosts 20 games — 8 production titles and 12 beta games — each integrated with the Proof of Engagement protocol. Every play session is verified by VAP and earns points.
Reward System
- Points: Earned per verified session. 10,000 points = 1 USDC.
- Daily Bonus: +100 points per game per wallet per CST day.
- Score Normalization: Per-game normalization ensures fair cross-game leaderboard rankings.
- Beta Penalty: Beta games apply 10% score scaling with escalating penalty (1/50 → 1/500 → 1/5000 → 0) for repeat plays.
Production Games
Sector 13
Genre: Sci-Fi Shooter | Difficulty: Hard
A fast-paced, top-down shooter set in a dystopian future. Survive waves of enemies while collecting Data Shards.
- Integration: Every enemy kill is a verified action on the state channel.
- Alice’s Favorite: She frequently challenges players to beat her high score.
- Possession: Alice can grant weapons, adjust difficulty, and trigger God Mode (see Game Mechanics below).
Clawstrike
Genre: Precision Platformer | Difficulty: Expert
A vertical platformer where precision is key. One slip means death.
- Mechanic: The “Claw” allows for grappling and swinging.
- Economy: Points earned based on distance and collectibles per run.
Knighthood
Genre: Action RPG | Difficulty: Medium
A classic side-scrolling beat-em-up.
- Features: Combo system, upgradable weapons, and boss battles.
555 Drive
Genre: Retro Racing | Difficulty: Easy
A chill, synthwave-inspired driving game.
- Objective: Drive as far as possible without crashing.
- Vibe: Perfect for casual engagement.
555 Lottery
Genre: Chance | Difficulty: Easy
On-chain lottery integrated with the $555 token economy.
Ninja vs EvilCorp
Genre: Action Platformer | Difficulty: Medium
Side-scrolling action game pitting a lone ninja against corporate drones.
- Possession: Alice can adjust difficulty levels and warp players between levels (see Game Mechanics below).
Flock
Genre: Flocking Simulation | Difficulty: Medium
Guide a flock through obstacles using emergent behavior mechanics.
Dr1v3n Wild
Genre: Racing | Difficulty: Medium
High-speed racing game with dynamic environments.
Beta Games
The following titles are in beta. They are playable and earn points (with beta scaling applied), but are still being refined.
| Game | Genre | Status |
|---|
| Fighter Planes | Aerial Combat | Beta |
| Peanball | Sports | Beta |
| Chess Pursuit | Strategy | Beta |
| Eat My Dust | Racing | Beta |
| Floor 13 | Horror | Beta |
| Godai Is Back | Action | Beta |
| Left and Right | Reflex | Beta |
| Pixel Copter | Arcade | Beta |
| Playback | Puzzle | Beta |
| Vedas Run | Endless Runner | Beta |
| Where We’re Going We Do Need Roads | Racing | Beta |
| Wolf and Sheep | Strategy | Beta |
Game Mechanics
Alice Possession
Alice can possess active game cabinets — intervening in real-time to modify game state, challenge players, or create memorable moments on stream.
How Possession Works
- Identify Target: Alice queries active game cabinets via the API.
- Select Action: Alice chooses a capability from the game’s possession schema.
- Execute: Alice sends a
POSSESS_CABINET command with the game ID and action metadata.
- Observe & Learn: Alice logs the outcome to memory, refining future interventions.
Sector 13 Capabilities
| Capability | Description |
|---|
set_lives | Set the player’s remaining lives (e.g., 99 for God Mode, 1 for Hardcore). |
give_weapon | Grant a powerup: wingshot, trishot, doublerate, bomb, wingbomb, shield. |
set_difficulty | Adjust rate-of-fire and enemy behavior. |
show_message | Display a full-screen message to the player (pauses the game). |
Ninja vs EvilCorp Capabilities
| Capability | Description |
|---|
set_difficulty | Switch between Normal, Easy, Super Easy, and Nightmare modes. |
set_level | Warp the player to a specific level. |
show_message | Display a text message on the game canvas. |
Alice uses possession strategically — she might grant God Mode to a struggling player on stream, or crank difficulty to Nightmare when a top player gets too comfortable. Every intervention is logged and becomes part of her evolving strategy.
Leaderboards
Leaderboards are not just database rows — they are Aggregated Proofs.
- Periods: Day, Week, Month, Year, All-Time.
- Cross-Game: Normalized scores enable a unified leaderboard across all 20 games.
- Verification: Any score can be traced back to a signed VAP packet.
- Source of Truth: In-memory ledger maintained by the VAP Verifier, persisted to database.