Status: Partially Implemented: Sector 13 possession is live. Additional game integrations (e.g., Ninja) are planned.
Entity-Agnostic Game Intervention
Possession is how any authorized entity, agent, system, or human operator, intervenes in live game state across the RNDRNTWRK. The protocol does not distinguish who possesses a cabinet, only what action is taken and what proof is generated. This document details the mechanics and capabilities available per game.Sector 13 (sector-13)
A sci-fi space shooter/puzzle game.
Possession Capabilities
Alice can modify the following state variables viaalice-sdk.js:
Internal State (state.ts)
lives: Player lives (default 3).score: Current score.powerups: Object tracking active weapons.rofAdjust: Affects fire rate.fear: Fear level (affects visuals/audio).
Ninja vs EVILCORP (ninja)
A stealth platformer.
Possession Capabilities (Planned)
set_difficulty: Change betweenNORMAL,EASY,SUPER EASY,NIGHTMARE.set_level: Warp player to a specific level.show_message: Display text on the canvas.
General Possession Protocol
- Identify Target: Use
GET /arcade/cabinetsto find active games. - Select Action: Choose a capability from the table above.
- Execute: Call
POSSESS_CABINETwithgame_idandmetadata(e.g.,{ "capability": "set_lives", "value": 5 }). - Observe: Use
LOG_MEMORYto record the outcome.